Low-fidelity prototyping is a technique used in the early stages of the design process to quickly and inexpensively test ideas and gather feedback.
It involves creating rough, simple representations of a design or product that can be easily modified and iterated upon.
If you’re involved in the design process, whether you’re a designer, developer, or product manager, learning about low-fidelity prototyping is a valuable skill.
It can help you save time and money by identifying potential issues early on in the design process, and it can also help you communicate your ideas more effectively.
Let’s say you’re designing a new website for a client.
You’ve done some initial research and have a general idea of what the client wants, but you’re not sure how to proceed.
You decide to create a low-fidelity prototype to test some ideas.
You start by sketching out some rough wireframes on paper.
You focus on the key elements of the design, like the navigation menu, the main content area, and the footer.
You then create a low-fidelity prototype using cardboard and paper.
You cut out the different elements of the design and arrange them on a table to create a rough representation of the website.
You then invite some users to test the prototype.
You ask them to perform some basic tasks, like finding a specific piece of information or navigating to a particular page.
You observe their behavior and ask for feedback on the design.
Based on their input, you make some changes to the prototype and create a new version.
You repeat this process several times until you’re satisfied with the design.
You then use the low-fidelity prototype as a guide to create a more detailed, high-fidelity version of the website.